News & Annoncements

Dev Announcements and News — Star Wars Galaxy of Heroes Forums
  1. Hi Holotable Heroes,

    We are excited to announce that we have started to roll out the next Title Update! You may see an Update in the app store over the next 24 hours but we will require devices to update tomorrow when we release the final part of the Update. You should see no changes in the client today even if you update and you won’t be able to access Galactic Challenges just yet. Check back tomorrow for the full list of Update notes, some long awaited bug fixes, and Galactic Challenges!

    See you on the Holotables!
  2. Hi Holotable Heroes,

    Our upcoming Title Update will arrive next week and that means Galactic Challenges are almost here! Today we’ll share more details about Galactic Challenges, and the complete Update Notes will be posted with the release.

    Behind the curtain, this Update really has two parts: a whole new set of tools for us to create events more efficiently, and Galactic Challenges, the first type of event built using this new toolset. This greatly expands our options to create even more events and game modes in the future. We will be closely monitoring Galactic Challenges over the next few weeks and we already have plans to expand this feature after our initial exhibition period.

    What Are Galactic Challenges?
    If you haven’t had a chance to read our summary in the Road Ahead, Galactic Challenge events keep the game fresh and engaging by offering interesting and unique encounters that feature always-changing combinations of modifiers, locations, and feats, along with multiple tiers of difficulty and associated rewards. Modifiers add a wide range of positive and negative effects to the battle, meaning you’ll have to mix up your strategies to succeed.

    Each Galactic Challenge event is based around a specific planet that loosely shapes what kinds of encounters and factions you will find. On top of that, there are 3 types of modifiers mixing up the formula, Global, Player and Enemy.

    Global Modifiers will affect both your squad and the enemies, Player Modifiers only affect your squad, and Enemy Modifiers only impact the enemy squad. These modifiers can be anything from new activatable abilities to special debuffs or buffs.

    You can see this in the following examples of the Modifiers below. Dune Sandstorm is a Global Modifier, so it’s constantly applying Damage over Time to everyone in battle. To counter this you might want a team that cleanses your entire squad frequently or takes advantage of the large stacks of debuffs on the enemies. Grim Machinations is encouraging you to bring Sith but there are no direct restrictions on using your best squad of non-Sith to try to beat as many tiers as possible.

    You will receive rewards for completing each tier but you can also earn rewards for completing individual feats for each tier. The rewards list at the bottom shows all rewards that are available and will be removed from the list once completed. Since I haven’t completed this tier, the green highlight in the rewards list indicates there are rewards for beating this mission for the first time and the purple highlight shows which rewards are tied to feats. You can also tap the arrows to get more information on the feats, which rewards you earn for completing them or modifiers. You will want to review which feats and tiers give which rewards as they may change from event to event.

    Exhibition Season
    There are a whole host of aspects we will be gathering your feedback on when we launch the trial run of Galactic Challenges next week. Does seven days feel too long? Is two days not enough time to complete these types of events? Does this event create a compelling puzzle for your roster? There are a few elements we already know we want to expand and the event tool was designed with this flexibility in mind. We are initially starting with a limited number of Feats, Modifiers and locations to ensure a clean release of the feature but we are planning to expand these areas in the future.

    The first schedule has a few different durations to see what feels the most enjoyable. There are 6 events for our initial run, starting off 2x seven days events, then 2x three day events and finally 2x two day events. The schedule is structured as Planet: Enemy | Player Modifier.

    Tatooine: Separatist | Sith
    • 08/12 - 08/18
    Death Star: Empire | Bounty Hunter
    • 08/19 - 08/25
    Malachor: Old Republic | Rebel
    • 08/26 - 08/28
    Takodana: First Order | Empire
    • 08/29 - 08/31
    Jakku: Resistance | Old Republic
    • 09/01 - 09/02
    Kamino: Galactic Republic | Separatist
    • 09/03 - 09/04
    We will also be closely monitoring your feedback on the rewards for Feats and completing tiers. These rewards are subject to change and we may vary the types of rewards or provide a special currency in the future.

    How Do You Access Galactic Challenges?
    Galactic Challenges will appear in the events tab once you reach level 60. We mention in the Road Ahead that we were considering tying access to the event to Daily Activities but we decided against this and there are currently no entry requirements besides reaching account level 60.

    Thanks for reading and we hope you are as excited as we are for Galactic Challenges!
  3. Hi Holotable Heroes,

    Our next Title Update will change how a battle determines which units will go next when multiple units have 100% Turn Meter. Currently, turn order is chosen randomly from all units that have 100% Turn Meter which can lead to some unpredictable results in a match. The new system defines a couple of new turn order rules for units with over 100% Turn Meter to help create more expected outcomes. Our internal testing showed that this change had little impact on match ups but we will be closely monitoring for any significant changes.

    In this system, units can have their Turn Meter “overflow” 100%. Units must still reach 100% Turn Meter to take a turn, but the order of the turns will be determined by the unit with the most Turn Meter overflow. The Turn Meter overflow does not act as a buffer against Turn Meter reduction. When a unit with Turn Meter overflow has their Turn Meter reduced, they forfeit all “overflow Turn Meter” before having their 100% Turn Meter reduced.

    Here is the order in which units will take turns if multiple units have reached at least 100% Turn Meter:
    1. Unit with the highest Turn Meter overflow value
    2. If multiple units are tied with the exact same Turn Meter overflow value, the unit with the highest Speed will act
    3. If multiple units are tied with the exact same Turn Meter overflow value and the same Speed, one of them will be chosen randomly

    NOTE #1: Units who have been granted a bonus turn are subject to the same rules, but they will take their turn before anyone who has not been granted a bonus turn. If there are multiple units with a bonus turn, the order is determined by the same criteria: highest overflow, then highest speed, then randomly.

    NOTE #2: The target of effects like Thrawn’s Turn Meter swap will go first the vast majority of the time, but there are some extreme edge cases with high amounts of overflow that could cause another unit to go first

    Here is an example of how the system will work with Rex and Echo versus Old Ben and Commander Luke Skywalker:
    Assume that each unit has the following current Speed stat
    • Rex: 250
    • Echo: 200
    • CLS: 200
    • Old Ben: 225
    Assume that each unit has the following Turn Meter
    • Rex: 100% (Overflow: 10%)
    • Echo: 90%
    • CLS: 100% (Overflow: 30%)
    • Old Ben: 98%
    1. CLS goes first since he has the most Turn Meter overflow and uses his Basic against Rex. It critically hits which generates 15% Turn Meter for Rex and Echo.
    • Rex: 100% (Overflow: 25%)
    • Echo: 100% (Overflow: 5%)
    • CLS: 0%
    • Old Ben: 98%
    2. Rex takes a turn since he now has the highest amount of overflow and uses Basic against CLS, and Echo is called to assist; this generates 10% Turn Meter for Old Ben
    • Rex: 0%
    • Echo: 100% (Overflow: 5%)
    • CLS: 0%
    • Old Ben: 100% (Overflow: 8%)
    3. Old Ben uses Mind Tricks and is not resisted; this reduces each enemy's Turn Meter (Rex and Echo) by 60%
    • Rex: 0%
    • Echo: 40%
    • CLS: 0%
    • Old Ben: 0%

    Thanks for reading and stay tuned for more information on the upcoming title update!

    Additional Note: While Wat Tambor and Han Solo (Raid version) both take a Bonus Turn at the start of battle, Han Solo will always shoot first (as he should!)
  4. Hi Holotable Heroes,

    Here is a list of some of the upcoming events for August.

    Daily Login Character for August: Stormtrooper Han
  5. Hi Holotable Heroes,

    We wanted to notify you in advance that our account-transfer between platforms feature will be temporarily disabled in order to remain compliant with platform policies. This change will likely occur with our next client update scheduled for early August. We fully expect to bring this feature back once it is compliant and we will update you as soon as we have more information to share.

    We highly recommend you review this page for instructions on how to transfer your account and make any transfers before this update occurs.

    Thank you for your understanding.

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