News & Annoncements

Dev Announcements and News — Star Wars Galaxy of Heroes Forums
  1. Hi Holotable Heroes,

    We are aware that some Android users are reporting problems when logging into the game. It does not appear to be wide spread at this time but we will continue to monitor and investigate the cause of this issue. I will update this thread if we any new information to share.
  2. Hi Holotable Heroes,

    Today’s Developer Insight covers a character you may not be too familiar with, the Sith Trooper! He was revealed at San Diego Comic-Con, but how he fits into Rise of Skywalker remains a mystery. Our game designer, CG_Prophet, explains how this new unit fits into a First Order squad and answers where I can buy some of that awesome red armor.


    Q: Where did the Sith Trooper come from?
    • CG_P: As you mentioned, most of us got our first look at the Sith Trooper at San Diego Comic-Con this year. He’s the very striking, red-armored trooper you may have seen floating around the internet and, in the new movie, is an elite soldier deployed by the First Order. The movie has yet to be released, so we’re forced to be pretty light with the backstory of the character, but the copy on the box of the action figure released at SDCC probably has the best insight as to what these units are:

      “In its ultimate push toward galactic conquest, the First Order readies an army of elite soldiers that draw inspiration from a dark and ancient legacy!” - Hasbro

      When I was asked recently to describe the Sith Trooper without spoiling anything, I smiled and replied, “He’s the super shiny one.”

    Q: Why did we bring this character to the holotables now?
    • CG_P: Similar to General Hux, we needed new characters to really fill out the First Order squad and enable some of the older kits to compete more effectively. The Sith Trooper was one of the first new characters released ahead of Episode IX and made the perfect addition to our First Order faction which was in need of a new and updated attacker. Of course, the Sith Trooper has been featured heavily leading up to The Rise of Skywalker and so it was a great opportunity to do something really exciting in advance of the movie.

    Q: Where did you get inspiration for the kit?
    • CG_P: We normally have a movie or TV show that we can pull ideas, names, and animations from, but we couldn’t do that this time to ensure that the magic of seeing this unit in Rise of Skywalker wasn’t spoiled. We first looked at what the First Order needed in our game, and then combined it with what Lucas shared with us about his role in the film. We can’t share much story-wise, but this elite trooper is very punishing and brings some great additional utility to the First Order squad.

      We included the Sith tag but I should mention it’s not designed to be his best squad. He can still fit into a Sith squad and provide some benefits and he’s a good alternative if you are missing a slot for a Sith attacker.

    Q: Why makes this character interesting and unique?
    • CG_P: Most importantly, he’s a much needed source of damage for the First Order team. To accomplish this, he has an area of effect attack which deals more damage based on how many First Order or Sith allies on your side are currently defeated. He also synergizes well with Advantage, the main mechanic our First Order squads utilize.

    Q: What is your strategy in battle?
    • CG_P: You’ll want to keep enemies away from attacking him as he’s a bit of a glass cannon and will need some protection from direct attacks. Sith Trooper has a ton of utility, such as a full team cleanse and multiple assists. For instance, he assists every time a First Order or Sith ally Stuns an enemy or lands a critical hit, which ties well into what First Order teams want, Advantage! As with all First Order teams, you’ll want to spread around Advantage as much as possible and keep it up on certain characters if you can. Combined with the new General Hux, this team is a ton of fun and between the two of them, they have an answer for just about anything.

    Q: Anything else you want to add?
    • CG_P: Players have been asking for more simplified kits, so I worked hard to keep the mechanics straightforward with this character, but I think there’s still a whole host of interesting strategies and squad combinations. The Unique is the most complex of the abilities but it essentially amounts to dealing more damage and taking extra turns based on conditions that are easy to keep in mind.
  3. Hi Holotable Heroes,

    This week I discuss the future of the First Order with CG_Miller and what role General Hux plays in reinvigorating this squad. What advantages can this ruthless military officer bring to the table? Read on to find out!


    Q: Who is this General Hux guy?
    • CG_M: General Armitage Hux is a General of the First Order, a part of First Order High Command, and reports directly to Supreme Leader Snoke. He pretty much acts like the second-in-command even with Kylo Ren constantly berating him. We’ve seen him as a merciless general in the Force Awakens that gives an intense speech before firing Starkiller Base and wiping out the seat of government of the New Republic. In The Last Jedi he attempts to seize control of the First Order when Supreme Leader Snoke is found dead, but Kylo Ren ensures that Hux’s ambitions are kept in check.

    Q: Why did we bring this character to the holotables now?
    • CG_M: The reason, of course, revolves around the release of The Rise of Skywalker as well as what areas we wanted to improve in a First Order squad. After taking a look at what was currently in the game, there’s a large leadership vacuum for this squad, so it felt like the right time for a new commander of the First Order Faction. I also realized this kit needed to bring the rest of the First Order kits up to speed since many were designed near the start of the game.

    Q: Where did you get inspiration for the kit?
    • CG_M: The Force Awakens is primarily where we drew ideas from for his kit. General Hux is portrayed as a ruthless leader that brutally asserts his dominance over the Resistance. I think I drew much of his character from his speech on Starkiller Base, which sets the stage for the rest of the sequel trilogy. He inspires First Order allies to fight harder while simultaneously striking fear in the heart of the Resistance. I wanted to reflect that in the game with skills that encourage your First Order squad and maintain Advantage throughout the battle.

    Q: What makes him unique?
    • CG_M: The most unique part of his kit is a new mechanic called Dominance. This stops enemies from counterattacking and gives First Order allies +100% counter chance and +50% Critical Damage. Dominance expires at the end of any turn in which General Hux is critically hit, but Hux will always regain Dominance at the start of his turn if he didn’t have it already.

      General Hux is an incredibly high-value target for the enemy team as he calls all First Order allies to assist and strengthens his whole team. He is a great support and utility character for a First Order squad but he’s not as offensive as the other new character we’re adding to the game, Sith Trooper

    Q: What is your strategy in battle?
    • CG_M: Just like the rest of the First Order, General Hux synergizes heavily with Advantage. Almost all of his abilities are modified by this buff and it enables him to call all his First Order allies to assist, cleanse buffs from the enemy, or even reset allies’ cooldowns, all while easily maintaining Advantage throughout the battle. He also provides all First Order allies a much needed boost to damage when using their basic attacks.

      The combination of extra damage, high counter chance, and decent Critical Damage really makes this squad hard to stop but you do need to be careful not to let General Hux get defeated early. His Special 2 allows you reset cooldowns which is a very powerful tool which could turn the tide of battle depending on who you target and when.

      General Hux plays similar to character like Grand Admiral Thrawn, if less direct in his methods. You want Hux manipulating the battlefield to keep the advantage on your side while controlling the enemy squad. I think there's a ton of space for theorycrafting despite his less complex kit.

  4. Hello Holotable Heroes,

    We are aware of some potential gameplay interactions with General Hux that were unintended. We’re starting the process of reviewing his kit and this interaction to determine whether any action needs to be taken. We’ll be updating you once we know more. If we decide to make a change it will likely occur next week. Thank you for your patience while we work through this matter.

  5. Hi Holotable Heroes,

    After today's change for General Hux, several players have messaged us asking if there are any more updates coming to his kit. We have no plans at this time to change his kit, specifically we aren't going to add a 7 star requirement for Hux's G12 gear. This is of course with the usual caveat that we may change kits if we find bugs, infinite loops, unhealthy gameplay, etc. I hope this helps clears up any confusion.
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